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Hydra Delegate Path Tracer

Every once in a while, The University of Utah Realistic Computer Graphics group runs a rendering competition where the only rule is to render the famous Utah Teapot using a renderer you write yourself. Given my current love affair with OpenUSD, I decided to make my renderer a Hydra Delegate. This means that my renderer can be plugged into any modern DCC's viewport! AND I get all of the benefits of OpenUSD. This made it so I could put together this little scene in under two days using Substance Painter and Blender.
Renderer Features:
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Fully path traced using Multiple Importance Sampling (MIS)
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Physically Based Material model (based on Cook-Torrence microfacet model)
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Linear color workflow
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and more!
Breakdown




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